Once all players has finished, computer players automatically finish in their current ranking positions you'll always have the full results!.Notes down the order cars finished in a global array, letting you change rooms for the results screen.Cars interact with each other, bump your rivals around!.Only draws the part of the racetrack that's visible on-screen, speeding up processing.Swap out texture atlases to change the level's theme with minimal effort!.Generates a 3D model of the racetrack automatically, including customizable foundation connecting it to the ground!.Custom racetrack drawing code using textured primitives!.Separates AI from physics, letting you make some racers smarter than others.Very simple 2D top-down version, and a separate 3D version for advanced users!.Doodle a path and it'll become a racetrack, very simple to make new content! (You need two paths in 3D mode one for XY coordinates and one for Z coordinates).Cars still able to use normal GM collision system, letting you create new items and obstacles to interact with very easily!.Path-based racing: can be used for top-down, mode-7 or even fully 3D racetracks with no changes to car physics!.A Game Maker Studio source file containing the core engine for a racing game, in two different versions (2D and 3D).